Out of the new features for Clip Studio Paint I'm most excited about is drawing Vane's outfit on a 3D model and hope it easier to draw him! I also want to learn how to use the new lasso/fill settings and see if it makes my life easier.
I'm a slowpoke when it comes to learning--Pokémon, meme-tier Slowpoke. I'm very much behind grasping my Draw a Box lessons because only much earlier stuff started to click. (I think a big part is because I'm self-learning, I don't have anyone to help me in my interests, and I'm super shy in discords that could help me.) Reading sage advice by gamers, not quite grasping the reason "do it until it's muscle memory" until thinking about last night's training session this morning. You've probably heard the complaint: "I can do the combo in training mode, but I can't get it started in a match." Now, I'm very proud of this combo I can do on a still dummy, my normal combos are usually 3 moves. When I tried shimmying around it to practice to find the right spacing I couldn't hit it because I started hitting different buttons. That's when I realized: Oh, I have different muscle memory for doing it when perfectly still and when moving around.
Yeah, slowpoke. Maybe it sounds a bit dumb, but I'll be practicing small "get in" moves to hopefully add and change which auto-pilot buttons I hit by next week.
By the way, a great investigation/interviews with Capcom staff about it's climb back to CapGods was releaased today at IGN. I particularly like what Matsumoto said about fixing SF5/developing SF6, saying, “We both realized that fighting games are fun, and when you get used to them, [Emphasis mine] it becomes more enjoyable and something you can essentially play forever as long as you have an opponent to play against.” I like "when you get used to them" because I feel like I'm getting there. I want to get used to them and play and get bodied forever.